![]() ![]() If you have code changes you would like to contribute to the core plugin or shaders, please submit a Pull Request on the GitHub project: ![]() If you have ones you wish to display here, provided they are short and contain no revenue-generation, just ask. Also note the relatively new "UVNoise" setting, which allows adding noise to the texture look-ups, either for large animated cloud effects (see Jool), or to mask pixelization in fine detail (see Kerbin).įor now, see the original thread for slightly outdated pictures and videos. It should be set to 0 (the default) unless you want clouds to glow on the night side (eg. There is no undo.ĭocumentation for the config files is currently pending, but note that since EVE-1.2-1, the _MinLight option has been changed. If you save broken configs you will need to re-install your chosen configs. You can modify the configuration in-game by pressing Alt-0 ( zero), though be warned that this is an advanced feature. The sample configuration includes a single layer of clouds and city lights for Kerbin and cloud layers for other stock planets/moons as appropriate. Note that while some outdated information online recommends using the -force-d3d11 option, this is not needed with 64-bit KSP (which you should definitely be using if using EVE), and has been reported to possibly cause memory leaks. By default, only cloud layers within 10km of the camera can produce volumetric clouds. Obviously the more cloud layers, the more costly are the effects. You can turn these off in the in-game configuration dialog, or by editing the configs with a text editor. The most expensive effect is currently the volumetric clouds. See the alternative configurations above for different performance characteristics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |